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HOW TO BE GOKU [Druid PvP]
#1
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Ok guys, seriously.
After enough requests, here it is; my guide on how to defeat Frieza succeed as druid in pvp.
While this is not nearly as extensive as Gnawbone's guide for hunters, or Opra's guide for Shaman (which I highly recommend reading both); I've tried to include what I thought were key points and concepts.

DISCLAIMER; I DO NOT CLAIM THIS TO BE THE ONLY/BEST WAY TO PLAY DRUID. IT IS MY WAY ONLY. HOWEVER, IT WORKS FOR ME.

Upon zoning in, do yourself a favor and keybind your bear, cat, and travel form to your scroll wheel. I use up for cat, press for bear, and down for travel.
Next, go and get all the blue leather with the highest stamina you can get. You're going to be feeding from your team's hks in stealth for the next 400 or so kills, so get some decent crit/melee bonus gear.
From there, you're going to want to grind enough gold to get Mace of Unending Life, Rune of Metamorphosis, and a lot of Swiftness potions. Level engineering and grab yourself Skull of Impending Doom, and Nifty Stopwatch from quests. (These items CARRY me)

Horray, you've probably gotten your 4 set pvp gear by now! Now you can start FCing like a true saiyan warrior. From here the set you want to grind is 3 piece epic pvp gear.
The rest of your gear is really up to you, and depends on what kind of druid you want to play. I try to maximize all my stats, while focusing on stamina.
You can spec however you like. The key to playing druid properly, to me, is mobility. Feral charge helps a LOT but is not necessary when you're healing spec/geared.
Here is my spec.  http://db.vanillagaming.org/?talent#0zL0...f0zZVtfoco
I'm including my second spec, for ultimate spirit bombage. http://db.vanillagaming.org/?talent#0tcxhMxoxZVecoco  and alternatively, this one for starfire stun procs http://db.vanillagaming.org/?talent#0t0xbMvoxZVecoco
After you've achieved full best in slot items, I play this spec generally always now  http://db.vanillagaming.org/?talent#0p0xhMLZVMhoZVtfoco
Here is my opener rotation for dps.  Pounce > Rake > Rip > Moonfire > Insect Swarm > [Kite]
Here is a link to my gear. http://retro-wow.com/character/1/52458
I'm excluding information on macros/addons. You can google this stuff easily.


I cannot go into full detail with how you should play druid as a class(and spec), because it is such a hybrid that any playstyle can suit it.  If you're interested in a more detailed tutorial, check out Sapphire's guide on balance. 
http://retro-wow.com/forum/showthread.php?tid=2467&pid=5383#pid5383


This is my abridged guide on FCing, so to speak.

6k health in bear form and 7k armor (minimum) is what you should have before you call yourself main FC. Check the AH for a decent price on Freezing Band (ring) and try to get two if you intend to run flags full-time as these will give you a super nice peel that happens about once every 50 or so hits that you receive. 

Like I've said, mobility is key. Learning how to swap forms mid-air and avoid slows only happens when you take the time to practice doing so. On the other hand, there are often times when I am paused behind a LoS with flag, waiting for enemy team to shift their attention elsewhere before I move along the side of the map.

Here are some tips;

1.) Always keep all 3 noggens up. They help for when you're getting spam dispelled, and a variety of other useful things for druid, such as becoming a smaller target, and the fun one; debuffing skele noggen while you're in cat and now you're a rogue! Neat!

2.) When FCing, call your intended location so that your team knows where to support you, or draw attention away from.

3.) When EFCing, call where your target is, or if they're at you.

4.) When supporting FC, keep poison cleanse up on yourself, and your FC if there are more than 1 rogues in match, or a rogue nearby at all.

5.) Be efficient with your mana. If you have a moment to drink, do it; even if that means lagging behind your team a small bit up tunnel. You'll oom very quickly if you play anything but resto. This includes having multiple ranks of healing spells. NEVER BURN INNERVATE UNLESS YOU KNOW YOU WON'T BE ABLE TO DRINK SOON. 

6.) If you haven't already, download a cast-bar addon. I use Antagonist. (Download here; http://www.vanilla-addons.com/dls/antagonist/  )

7.) The best way to combat rogues is to keep Faerie Fire up on them and poison cleanse up on you. You can kite around them for days if they don't have imp sprint. If they do, hug bear and stay near your team because that's one rogue you're not going to beat.

8.) Moonfire, technically speaking, is probably going to be your best source of dps. Don't be afraid to spam it, but don't spam it if you're not going to be making a play vs team by killing target. Obviously doing this will OOM you fast as f*ck, but sometimes it's a price you have to pay.

9.) Feral charge into travel form all in the same global has saved me more times than I can count. The further away your charge target is from enemy team, the better.

10.) Objectively speaking, if you have 0 kills and 3 flag caps, you've played the game perfectly. Keep that in mind.
 
11.) My typical fight involves a lot of restealthing, and often times I don't bother re-opening because while I'm still alive going for flag or team; they're often times searching for me in the wrong area.

12.) Don't be afraid to be a martyr; by this I mean, don't be afraid to die for your team if that means your death has changed the outcome of your overall team's position. It is better to die trying, than to give up and wonder what good you might have done. One may call this attitude 'Try Hard' but I prefer the term 'capable.'

13.) Swiftness potion right before grabbing flag is such an mvp move that people call me hacker after BG.

14.) Restealth is more important than anything. This is coming from a rogue main of 10 years though, so I'm quite biased. My reasoning comes from how much dmg Ravage can do when it crits, and how reliable restealth can happen when you're able to be mobile.

15.) Try to keep fights outdoors as much as possible. You're at a severe disadvantage when indoors, and people know this. 

16.) Distance from enemy team is more important than topping yourself off. (This is situational, but I'd rather include this tip than not.)

17.) At times, it is better to sit in mid with your team than to run away and camp alone w/flag. 

18.) If the situation calls for it, Nature's Swiftness > Roots can turn the tide chasing EFC, and is a better peel than NS > Heal in some cases. Use your discretion.

19.) Mounted warrior behind you? Faerie Fire his ass into combat so he can't charge you, then drop into bear form to eat his wasted intercept, then travel form away while his charge is on CD. Don't let him drop combat while he's within 30 yards of you or he'll charge.

20.) You can also charge a warrior's charge, which is quite fun; essentially this requires a lot of timing/luck to do, but with practice you can swap places with almost any warrior. 

21.) Learn the map. Practice running in places that are not only difficult to follow through, but also is a Line of Sight (LoS) from enemies. (Around tree stumps)


Otherwise, do whatever you like. Druid is my favorite class because it can do anything. If you want to KAMEHAMEHA people to death all BG, do it. If you wanna be a rogue and tiger's fury > ferocious bite for 2k, do it. If you wanna be ultimate support and heal, do it. If you wanna sit in bear with 9k armor and tank w/flag, do it.  

Credits/thanks to,
Trolldruid
Gnawbone
Toppkek
<Mali> you guys are great.



Warm Regards, 

     Lavz
[Image: izW8PhA.png]
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#2
Dope druid guide Lavz! A few druid tips I can toss in are:

Use abolish poison before entering the enemy flag room. It has like a 6 second count so if a rogue is hidden in there and cheap shots and cripples you, the poison will be gone before the stun ends and no need to change out of form. (or risk getting stunned out of bear trying to morph slow off)

FC's Disengage -
Here's a disengage tactic for FC's, this takes practice to pull off but once you get good at it you'll be able to run through crowds.
SuperMacro: 

Code:
/order Cat Form(Shapeshift), Prowl(Rank 3)
/cast Cat Form(Shapeshift)

This casts kitty, prowls and casts out of kitty. Use this to disengage your focus from target and repick flag back up, like a hunters feign death(Though this has to be done outside of combat, so timing/distance is key). Switch to cheetah and GONE! This is extremely useful against warriors trying to charge you, stop an aimed shot or stop a pyroblast/freeze. Once you get good at it, you can stop all opening attacks on you.
♕♔ Groce: High Warlord Shaman ♔♕
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#3
i dont mean to be a negative nancy but feral charge is your most important ability when FCing in any gear/playstyle
you can feral charge up balcony and roof in vanilla, and its your only way to interrupt casters when you cant range them


also http://www.wowhead.com/item=7391/swift-boots deserves a mention (10 spirit, not 10 stam like shown as of 2.4.0)
more situationally - http://www.wowhead.com/item=4328/spider-belt (cat form dashing cancels upon form switch so its a good way to prevent mage nova and having to lose dash)
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#4
Depends, really. Superman's tricky because he breaks so many rules within his own universe. Technically you could incapacitate him with magic but he's basically immortal beyond that. Goku on the other hand doesn't seem to share the same vulnerability to magic as regular humans do (and Superman). Not sure why, but maybe his ki has something to do with it.

In any case, nothing's really stopping Superman from instantly killing everyone in the scenario anyway considering that he can think like x100 million faster than a normal human, can move faster than the speed of light, is basically unkillable, and has literally infinite strength. He is a reality buster if he goes all-out and with god ki Goku is implied to be at the very least a galaxy buster.

Both are super OP (Superman clearly moreso), and neither are a fair or logical match for anything found in the WoW lore.
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#5
What on earth
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
[Image: ks9xXfy.jpg]
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#6
(03-16-2017, 05:39 AM)Trade Wrote: Depends, really. Superman's tricky because he breaks so many rules within his own universe. Technically you could incapacitate him with magic but he's basically immortal beyond that. Goku on the other hand doesn't seem to share the same vulnerability to magic as regular humans do (and Superman). Not sure why, but maybe his ki has something to do with it.

In any case, nothing's really stopping Superman from instantly killing everyone in the scenario anyway considering that he can think like x100 million faster than a normal human, can move faster than the speed of light, is basically unkillable, and has literally infinite strength. He is a reality buster if he goes all-out and with god ki Goku is implied to be at the very least a galaxy buster.

Both are super OP (Superman clearly moreso), and neither are a fair or logical match for anything found in the WoW lore.

lololol thanks for this info, I was really hoping someone could clarify this here!
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#7
Responding to non existentquestions about superheroes >
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
[Image: ks9xXfy.jpg]
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#8
(03-16-2017, 03:56 PM)Gnawbone Wrote: Responding to non existentquestions about superheroes >

Well the question does exist, it was just never asked here xD
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#9
We need to google that to see if it's OG or copypasta

Can't cause I'm on fone at work
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
[Image: ks9xXfy.jpg]
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#10
gohan sucks anyway. so does trolldruid all scrubs. best druid is juanito
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