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Warrior PvP
swing timer addon for skilled war:

SP_Swing timer do the job just fine
Hello friends and foes on the battlefield i didnt see those here so i put them:
charge macro + harmstring(you can use it to reaply harmstring alone anytime)
/script a,b,c=GetShapeshiftFormInfo(1);if © then CastSpellByName("Charge") else CastSpellByName("Battle Stance");end
/cast Hamstring

intercept macro+ harmstring(you can use it to reaply harmstring alone anytiime)
/script a,b,c=GetShapeshiftFormInfo(3);if © then CastSpellByName("Intercept") else CastSpellByName("Berserker Stance");end
/cast Hamstring

overpower macro
/script a,b,c=GetShapeshiftFormInfo(1);if © then CastSpellByName("Overpower") else CastSpellByName("Battle Stance");end

pummel macro
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(3); if isActive then CastSpellByName("Pummel(Rank 2)"); else CastSpellByName("Berserker Stance()"); end;

disarm macro
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;

those can be used in any stance, they change it to the right stance and do what you want.
Also just
"/cast Defensive Stance
/cast Disarm"
"/cast Berserker Stance
/cast Pummel"
etc. all work the same
what do you say about this pvp experiment? ? Big Grin dual wield

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