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Alterac Valley 20v20 Suggestions
av is really something most ppl want as we are aware for several reasons (because warsongs creates way too often unbalance teams mostly because retrowow allow huge gear difference between players, increasing the chances of unbalance team a lot).

so most players have high hope for av, and i think a well though reward system should be made for av, to make sure that this quality content that will reduce a lot the unbalance of teams (because more players are in each team wich reduces the chance of unbalance compared to a 10v10 environement).
So to make sure that av is played at least at peak time, maybe we should have a smart and attractive (but not too attractive) reward system for it.

Maybe reward 50g for each tower captured for the entire team ? or 150 gold for each boss killed for the entire team ?
Why not give 100g after 30min of being in the bg if thats possible ? and another 100g after each 30min spent.
Doesnt seems like huge numbers but they definitly can make the difference in players's representation of av's attractiveness

Indeed, ab takes more time than wsg and noone q it, and av takes even more time than ab. Now av is way more attractive than ab imo but still, let's make sure the bg can proc at least 1 or 2 times an hour at peak time by increasing a little bit the rewards.

Rewarding objectives (towers destroyed, bosses killed) will also increase the challenge in av, and the overal quality.

ps: i believe objective in warsong should also be rewarded more, and reduce the reward from pvp tokens, because if more players focus their energy in objective, the quality of warsongs will directly increase
No crossfaction AV, crossfaction av will be bad because you have to kill horde/alliance boss, so if you are alliance and you are with horde on AV it will be pretty weird
Make it a standard AV but with 20v20 and crossfaction play.

Suggestion: In order to get players to queue you should implement "BG weekends". Every weekend the rewards for a paricular battleground will be increased, doubled? 

Phe-enix had this feature way back and it worked just fine. They had a similar population problem and AV and AB seldom popped. But when they used this system the battleground was active 24/2 over the weekend.

I really enjoyed this feature because it pretty much guaranteed some variety.

And I think you can stick to standard mobs. Your average player has better gear than is normal and that should cancel out the loss of 20man. (Maybe 30% less hp on end boss.) The games will be long but you can increase the mark rewards. Marks should be worth x2-4 the worth of wsg marks. AV will provide a lot of tokens by default.

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