(03-15-2019, 03:20 PM)Tonpo Wrote: Having +0 hit doesn't mean you'll miss every attack so having 76% crit will still increase your chances for the times when you do hit the mob. And that's the same regardless of whether you're duel wielding or using a 2h. And having 95% crit with 5% hit still gives you a 5% chance not to crit. So the real crit cap is 100%, or non-existent like I said because you'll never reach more than 50% on this server. And because you want to be critting 100% of the time when you do hit the mob regardless of what your hit chance is.

So the answer is to stack as much crit as possible since you'll never have enough. And the soft cap is around 60% because that's when it starts to diminish in value due to redundancy and having to sacrifice other stats like enchanting gloves with agility instead of strength. But that's just for games in general since 60% is impossible here.

No, it does not work like this in vanilla wow. I made the same mistake myself so I understand where you are coming from.

The faulty assumption you are making is that your crit chance is the chance that any if your connecting hits will crit. The true case is that crit chance is the chance of criting on an attempted hit, whether or not it actually hits.

Eg, if you have 60% crit and are fighting a boss (40% glancing) you will crit 100% of the times you do not do a glancing blow. 60% is therefore the crit cap in this case.

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